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r/LocalLLaMA · u/ResearchCrafty1804 · 20d ago
Qwen-Image-2.1 released! post image

Meet Qwen-Image-2.1, the most balanced and cost-effective image generation model in the Qwen-Image series! Now open weights! 🎨

A unified model for both generation and editing, delivering top-tier quality in a lightweight package.

Highlights:

\- Compact & exceptionally fast: A lightweight 7B architecture that outperforms most closed-source models, with drastically accelerated inference for multi-image inputs.

\- Native transparency: Natively generates and edits RGBA layers, enabling seamless compositing and text editing within transparent images.

\- Versatile, high-fidelity editing: Supports up to 10 reference images and precise local control while preserving strict fidelity for portraits and products.

\- Broad coverage & stunning aesthetics: Excels at panoramas, infographics, and virtual try-ons, delivering realistic textures and elegant typography.

Start to create your next masterpiece with Qwen-Image-2.1!

\- Blog: https://qwen.ai/blog?id=qwen-image-2.1

\- GitHub: https://github.com/QwenLM/Qwen-Image-2.1

\- Model Scope: https://www.modelscope.cn/models/Qwen/Qwen-Image-2.1

\- Hugging Face: https://huggingface.co/Qwen/Qwen-Image-2.1

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r/LocalLLaMA · u/Hot_Example_4456 · 20d ago
What is JEV and what is it used for?

I am seeing this JEV everywhere since yesterday in Localllama and it is passing past my head on what it is? So like what is it? Some new LLM? Or is it something else?

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r/LocalLLaMA · u/skeole · 20d ago
The bear can dance: Qwen 3.8 27B on one 3090 for 3 weeks

TL;DR: Local agent loop, \~21 days, one RTX 3090. Task was pretty much "build a CUDA inference engine for optimized for yourself on this GPU arch." Got working kernels and benches, not a win over llama.cpp. \~12 human messages. Compaction ate \~83 hours.

Old joke: you don’t criticize how well the bear dances, you’re surprised it dances at all.

Setup: Qwen 3.8 27B Q4, Q8 KV, 200k context, deepseek harness, written rulebook: roles, handoffs, when to ping me, don't copy llama.cpp, don't declare the task impossible alone. I don't write CUDA. Nudges were basically "llama.cpp does \~700 prefill on this card, you're at \~250, try harder."

Run: Unsupervised for days at a stretch, then escalate when the rules say so. Near day 6 it had several kernels and prefill stuck around 250 tps; same pattern later. Stops were mostly protocol, not the model wandering off. A protocol that's more empowering can probably keep this going indefinitely.

Suicide loop: Same 3090 has to host the agents (vLLM) and run the engine under test. Both want the full GPU. Kill vLLM wrong and every agent goes dark, leave it up during a bench and you OOM. The rulebook requires a fixed handoff script: stop vLLM, bench, start vLLM, poll health until it's back, write STATE. One subworker treated that as optional, kept killing vLLM outside the window, crashed the orchestrator, then did it again. A worker shutting down the brain that runs it. Harness also hard-crashed once; I restarted that by hand. Fixable with locks and "only this role may touch vllm.sh" protocol-level refinements.

Local tax: 180 subagents, \~230M tokens in+out, \~1.7B cache-read. 699 compactions, \~83 h inside them (\~17% of calendar time). Typical compact \~7 min on a \~160k+ token prompt.

Prefill landed \~half of llama.cpp on the same card. Still: weeks of coherent goal-following on a consumer box, it left working kernels, benches, notes, and a long git history. For a local (quantized!) 27B to hold a real engineering goal for that long, I’ll take it. Not a graceful ballerina, but damn this bear can dance!

Dump + rules (\~15 GB):
https://huggingface.co/datasets/skeole/qwen-cpp-agent-0-protocol

Backend:
https://github.com/syv-ai/HyperQwen (amazing work by u/iamMess)

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r/LocalLLaMA · u/Feralzi · 20d ago
Reached 1.89 TB/s memory bandwidth overclocking the CMP 170hx

Overclocking the CMP 170HX 40GB I was able to get the memory bandwidth from 1,386.2 GB/s to 1,890.1 GB/s, that's a +36.4% increase.

Qwen 3.8 27B token generation jumped from 110 T/S to 202 T/S, same config, nothing changed except the overclock.

Just throwing this out there for whoever owns one of these cards. It's good to look into overclocking them as it's potential is severely cut down.

Edit:
GPU wattage is at 300 watts
GPU temps are slightly lower now

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r/LocalLLaMA · u/Thin_Pollution8843 · 20d ago
Qwen3.8-Flash-Next Cosmic Arcade oneshot slop game post image

To test what it can do. Qwen3.8-Flash-Next Intel Autoround W4A16 running locally on 4xV620 \~2k prefill and 70ts decode.. Were running around 3 hours. Harness is OMP (I think it made a big difference). Most of the time model was running 2 browsers simultaneously and testing/fixing everything. The most sloppy prompt possible:

create a game where a space traveller in the space he
neets eniemes who shoots in him and asteroids which he should avoid. he have a blaster gun to shoot enemies and asteroid. space traveller in
scafandr and fyoing on the rocket. game should be very lifelike detailed and done with html and js (use any lib you want). 3d game photorealistic.
ofc run the browser to debug and fix stuff always

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r/LocalLLaMA · u/gaviniboom · 19d ago
Seeing how differently people prompt LLMs is funny

So my brother and I both use LLMs for coding. I've started using a local GLM 5.3 Flash instance - q4 qat. My brother uses GPT-6-Astra as his daily driver.

He has mentioned repeatedly to me that his approach is to berate the AI whenever it makes a mistake so that it actually does what he wants it to. This involves a lot of swearing and "are you an idiot!?" to GPT 6 Astra.

Meanwhile I'm here looking at a q4 quant of GLM 5.3 Flash going "aww it's dumb in some ways but it's trying its best, oh it did something!" and being autistically specific with my requests and asking a lot of questions. Yes, I am autistic, so I have learned to communicate with precision, which oddly makes talking to small LLMs easier.

It's so funny imagining him berating a giant model in the other room while I'm here petting a tiny one.

What are yall's prompting styles and what is your main LLM that made you this way?

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r/LocalLLaMA · u/buttplugs4life4me · 20d ago
Please stop with the FP4 inference engines for the love of god

Every day there's a new post of some optimized config or new inference engine that is just super good at one specific thing and their claims make sense.

And then at the bottom of the post or maybe after someone asked it says "NVFP4/MXFP4 only".

Okay dude, good job! You made the fastest possible option a little slightly faster, and most likely your output is completely cooked and you get hallucinations left right and center.

Just saw another one in r/ROCm again.

It's fine if you run 4-bit for large models, they've got lots of shit in them so a little bit of loss just means they won't remember that super good spaghetti Bolognese recipe. But running small dense models at FP4 just kills them. Like, completely. Good luck doing something productive when your model suddenly decides 1+1=3.

Just...stop.

Edit: Just going to put this here since some seem confused. a standard Q4 quantisation usually leaves more sensitive tensors in BF16, Q8 or Q6/5. Also, usually the K/V cache is quantized max to FP8/Q8.

What these "inference engines" do is usually fork an existing one (llama.cpp, SGlang, vLLM) and then just quantise \*everything\* down to FP4. Which is great for speed, especially without online dequantisation, but fucks the quality up \*a lot\*.

Your standard Q4\_K\_M/XL quant from unsloth is fine.

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r/LocalLLaMA · u/shniydder · 20d ago
I gave Jev, Laya, finetuned ModernCE and Qwen3.5 the controls to Doom post image

I gave Jev, Laya, a finetuned ModernCE-base-nli and a finetuned Qwen3.5-4B the controls to Doom. Thanks to TypeSafe AI for Jev access.

The video lines up the starts of four separate games with the same seed. After that, each model's actions change its own game and what it sees next. The clip shows one preselected episode per model in each of two scenarios, with action probabilities, kill counts and survival time on screen.

  • Input: A short text description from a deterministic Python adapter reading ViZDoom's visible-object labels, bounding boxes and HUD values (health and ammo).
  • Output: One button action. In Defend the Center, that's left, right or fire. In Health Gathering, it's left, right or forward to look for medkits as health drains.

Each local model and its game ran on a single DGX Spark with an NVIDIA GB10 and 128 GB unified memory. Jev used TypeSafe's hosted API. ViZDoom ran at 320 × 240, with a 35 Hz game clock and a target of five decisions per second. The game kept running while the model replied.

Here are the averages over eight seeds per controller, per scenario, using the clear-scene descriptions shown in the video. Episodes were capped at 30 seconds of game time.

| Model | Mean Kills | Mean survival (s) | Call p50 (ms) | Call p95 (ms) |
| --- | ---: | ---: | ---: | ---: |
| Jev 1.13 | 5.63 | 13.03 | 117.3 | 199.8 |
| Laya English | 1.25 | 11.89 | 16.2 | 17.1 |
| Finetuned ModernCE-base-nli | 1.25 | 11.66 | 7.6 | 8.8 |
| Finetuned Qwen3.5-4B (LoRA) | 3.63 | 11.31 | 146.8 | 150.9 |

Call latency is request-to-response time on 12 shared synthetic Doom scenes, repeated for 48 calls per model. p50 is the median and p95 is the 95th percentile. Local model timings include loopback HTTP on one Spark. Jev includes the hosted API round trip. Applying the action adds controller and game-tick delay. None of these models got extra Doom-specific training for these runs.

Inspired by TypeSafe's Doom demo and experiments shared on Reddit and LinkedIn.

My longer write-up about exploring Jev: https://morethanamachine.com/posts/jev-style-decisions-dgx-spark/

Edit: Table overflow fixes.

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r/LocalLLaMA · u/zyxciss · 20d ago
I tested 9 LLMs on the exact same web-dev prompt for ~8 hours — RTX 3060 12GB results (Rate the best!) post image

I’ve spent basically the last 8 hours testing different models on the exact same web-development prompt, and I finally finished.

The whole point of this nine-hour test was that which local model matches the frontier-level intelligence at size and could fit easily in an RTX 3060-like consumer card.

My setup:

  • GPU: RTX 3060 12GB
  • RAM: 16GB DDR4, single-channel
  • OS: CachyOS (Arch Linux)
  • Local models were run through my local llama.cpp setup.
  • Same prompt for every model.
  • I recorded the generations so you can actually judge the websites yourself rather than relying on my description.

Prompt

Build a polished, production-quality single-page website for a fictional high-end technology studio called NOVA//LABS.

Goal: make it look genuinely designed by a strong human frontend developer, NOT like generic AI-generated SaaS UI.

Requirements:



\* Use plain HTML/CSS/JavaScript or React + Tailwind if you strongly prefer it.

\* Everything must run locally with minimal setup.

\* Create the entire project/files yourself.

\* No backend, authentication, database, or unnecessary complexity.

\* Responsive desktop + mobile layout.

\* Strong typography, spacing, hierarchy, subtle motion, and excellent visual composition.

\* Dark, sophisticated visual language with restrained use of gradients/glows.

\* Avoid the typical AI-slop look: no excessive rounded cards, giant gradient blobs, random glassmorphism, meaningless statistics, or generic "Empowering the future" copy.

\* Make the copy specific and believable.

\* Include:

1. A striking hero section with a concise headline.

2. A subtle animated visual representing an abstract computational system.

3. A small selected-work/projects section.

4. A concise capabilities section.

5. A strong closing CTA/footer.

\* Add tasteful interactions such as hover states, scroll reveals, and subtle cursor/mouse effects where they genuinely improve the design.

\* Prioritize visual quality over feature count.

\* Use freely available CDN assets only if genuinely necessary; otherwise create visuals with CSS/SVG.

\* Keep the implementation reasonably small and understandable.



Most importantly: make strong design decisions yourself. Do not explain your design choices before building it. Start by creating the project and finish with the exact commands needed to run it.





(SELF CONTAINED HTML WITH JS AND CSS)

I wanted to see what the models actually build, not just how well they explain code.

The models

1. Gemini 3.8 Flash

\~3 min 12 sec

Used Antigravity and consumed roughly 9K tokens.

This was one of the frontier-model reference points for the test.

2. GPT-5.6 Sol

\~1 min 6 sec

Token usage wasn't available to me.

Extremely fast compared with the local models, so this was another useful frontier reference.

3. Claude Sonnet 5

\~4 min 56 sec

Token usage wasn't available.

Also included as a frontier reference. (I was only able to use Sonnet 5 as my Claude-Code Max subscription had expired)

Local models

4. Bonsai 2 27B Ternary

\~45 minutes

  • Native ternary / \~2-bit model
  • Model size: \~7.66GB
  • Average generation: \~34–36 tok/s
  • Context: up to roughly 102K
  • Used \~52K tokens out of a 122K context during this run
  1. Qwen 3.8 27B GSQ-RCO-IQ3-XXS + MTP

\~57 minutes

  • Model size: \~10.4GB
  • High thinking enabled
  • \~29 tok/s around full context
  • Around 40 tok/s with a much smaller/near-empty context
  • Context used reached roughly 75K
  • Context was compacted twice
  • Available context for this particular run was around 49K after the relevant setup/limits

this was probably the most interesting local result for me.

6. Qwen 3.8 27B Q4_K_M Unsloth Dynamic 3

2+ hours

  • \~16.4GB model
  • Q4\_K\_M
  • High thinking enabled
  • Full-context generation dropped to roughly 4 tok/s
  • Context reached roughly 96K
  • Obviously requires significant CPU/RAM offloading on a 12GB GPU

Flags used : --jinja --reasoning-preserve -fa on -fit off -ngl 99 --override-tensor "blk\.([0-9]|[1-3][0-9]|4[0-5])\.ffn_.*=CPU" -ctk q4_0 -ctv q4_0 --gpu-layers-draft all --spec-type draft-mtp --spec-draft-n-max 2 -lv 4 --no-mmproj -np 1 --temp 1.0 --top-p 0.95 --top-k 20 --min-p 0.0 --presence-penalty 0.0 --repeat-penalty 1.0 --load-mode none --no-warmup -b 256 -ub 128 -c 98304

7. Qwen 3.8 27B GSQ-RCO-IQ3-XXS + MTP — thinking OFF

\~12 minutes

Same general Qwen 3.8 GSQ-RCO model, but this time I disabled thinking.

It used roughly 12K tokens and produced the site dramatically faster.

This was a particularly useful comparison because it shows how much the reasoning mode itself can affect local generation time.

8. Ornith 1 9B Q4_K_M

\~2.4 minutes

  • Model size: \~5.4GB
  • \~74 tok/s
  • Native context: up to 262K
  • This generation only used around 2.6K tokens

This is the speed monster of the local group.

9. Ornith 1.5 35 A3B Q6

\~30 tok/s

  • Model size: \~22.4GB
  • \~30 tok/s
  • Context available for this run: around 128K
  • Obviously heavily dependent on offloading because of the model size

Quick summary

|\#|Model|Approx. time|Local?|Generation speed|
|:-|:-|:-|:-|:-|
|1|Gemini 3.8 Flash|\~3:12|❌|—|
|2|GPT-5.6 Sol|\~1:06|❌|—|
|3|Claude Sonnet 5|\~4:56|❌|—|
|4|Bonsai 2 27B Ternary|\~45 min|✅|\~34–36 tok/s|
|5|Qwen 3.8 27B GSQ-RCO-IQ3-XXS + MTP|\~57 min|✅|\~29–40 tok/s|
|6|Qwen 3.8 27B Q4\_K\_M Unsloth Dynamic 3|2+ hrs|✅|\~4 tok/s at full context 8 tok/s at empty|
|7|Qwen 3.8 27B GSQ-RCO-IQ3-XXS, thinking OFF|\~12 min|✅|—|
|8|Ornith 1 9B Q4\_K\_M|\~2.4 min|✅|\~74 tok/s|
|9|Ornith 1.5 35 A3B Q6|—|✅|\~30 tok/s|

My personal take

For local models specifically, the one that impressed me the most was Qwen 3.8 27B GSQ-RCO-IQ3-XXS.

It hit a pretty interesting balance between:

  • actual design quality
  • coding ability
  • context handling
  • generation speed
  • fitting within a 12GB GPU setup

The Qwen 3.8 27B Q4\_K\_M Unsloth Dynamic 3 was also interesting from a quality perspective, but the speed penalty once you're deep into the context is huge.

Bonsai 2 27B Ternary was also surprisingly usable given that it's a \~7.66GB ternary model.

so its Qwen 3.8 27B Q4\_K\_M > Qwen 3.8 27B GSQ-RCO-IQ3-XXS \> Bonsai 2 27B Ternary

I've attached the screen recording showing the outputs.

Especially interested in other RTX 3060 / 12GB setups ;0

If possible Someone please post down GPT-6-ASTRA's results if they have a codex subscription.

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r/LocalLLaMA · u/lkarlslund · 20d ago
laya.cpp: Optimized laya near-instant decision making

After seeing u/Nandakishor_ml’s post introducing Laya, I wanted to see how fast it could run in a standalone C++ implementation.

Credit to u/Nandakishor_ml for the architecture, training and open-source release. My contribution is the inference implementation: laya.cpp, built on ggml with custom CUDA kernels.

It supports all three checkpoints—English, multilingual and typed-decisions—with native tokenization, model execution and output formatting. There’s also an HTTP server with a JEV-compatible endpoint. No Python or PyTorch is required for inference.

Some English-model results on an RTX PRO 6000 Blackwell, capped at 450 W:

| Batch | Python BF16 | C++ BF16 | Python FP32 | C++ FP32 |
|---|---:|---:|---:|---:|
| 1 | 149 | 366 | 148 | 342 |
| 2 | 268 | 586 | 202 | 421 |
| 4 | 460 | 761 | 233 | 437 |
| 8 | 663 | 810 | 232 | 386 |

These are questions per second over a fixed 250-question corpus containing choices, scores and booleans. Each precision has paired Python/C++ timings with alternating execution order. Loading and JSON transport are excluded. The README has the full three-model results.

Most of the optimization came from removing unnecessary conversions and copies, fusing operations while preserving rounding, and improving attention memory access.

The code is MIT-licensed. BF16 currently needs the documented CUDA 13.0/cuBLAS 13.1.0 build profile.

Implemented using Codex Astra.

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r/LocalLLaMA · u/jacek2023 · 20d ago
CUDA: enable sparse fa for qwen4 by am17an · Pull Request #28770 · ggml-org/llama.cpp

Another day, another Qwen Flash Next speedup

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r/LocalLLaMA · u/Odd_Caterpillar_2994 · 20d ago
Finally got Qwen 3.8 Next running on my v100 6gpu setup (TP2 PP3) post image

Hey everyone,

After wrestling with hardware and engine issues for days, I finally got Qwen 3.8 Next running properly on my multi-GPU rig. Thought I’d share the setup journey, benchmarks, and thermal results for anyone trying something similar.

Seeing all the ongoing memes on Reddit about multi-GPU setups turning into absolute space heaters and catching fire, I decided to run some rigorous thermal tests to see for myself.

he Troubleshooting Odyssey

1. PCIe Link Speed Issue: Right after installation, one of the cards dropped to PCIe Gen 1 x16. Spent about 8 hours over two days diagnosing and fixing it.
2. Finding the Right Engine:
* Started with sglang-v100, but kept hitting continuous OOM crashes.
* Someone on Reddit previously suggested the pxa engine, but that threw errors as well.
* Eventually tried 1cat-vllm, spent some time tweaking it, and finally hit a stable run!
3. Configuration:

  • Running with TP2 PP3.
  • Currently, speculative decoding is limited to speculative=1. Setting it to 2 throws an OOM due to memory constraints (might look into optimizing this later, but for now, it works).

Context & Memory Stats

Plaintext

INFO: Available KV cache memory: 8.78 GiB
INFO: GPU KV cache size: 531,288 tokens
INFO: Maximum concurrency for 262,144 tokens per request: 2.03x

Performance Benchmarks

1. Prompt Processing (Prefill)

|Input Length (Tokens)|Speed (tok/s)|
|:-|:-|
|1,024 (1K)|1,389|
|2,048 (2K)|2,536|
|4,096 (4K)|3,210|
|8,192 (8K)|4,336|
|16,384 (16K)|4,679|
|32,768 (32K)|4,470|
|65,536 (64K)|3,820|
|131,072 (131K)|2,759|

2. Text Generation (MTP Comparison)

|Output Length (Tokens)|Base Speed (No MTP, tok/s)|Optimized Speed (MTP Enabled, tok/s)|
|:-|:-|:-|
|128|22.23|41.34|
|256|22.32|42.48|
|512|22.70|43.04|
|1024|22.86|43.28|
|2048|22.83|43.38|
|Average|22.59|42.70|

MTP nearly doubles generation throughput across the board.

Thermals & Acoustics

People often meme about multi-GPU rigs turning into space heaters or jet engines, so I ran a thorough thermal/stress test:

  • Stress Test: Ran gpu-burn continuously for 20 minutes.
  • Thermal Equilibrium: Temperatures peaked at 65°C and stabilized right around 64°C.
  • Fan Curve: Based on my fan control script, the fans were only running at around 76% at 64°C. The cards stay well under 65°C without even needing full blast.

Pretty happy with how stable, cool, and quiet this system turned out.

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r/LocalLLaMA · u/Malfeitor1235 · 19d ago
DIY Jev post image

So this jev thingy is getting kind of big... tbh it seems overhyped by a large margin, but here we are. Not that its bad, just feels like we usually ignored larger things...

Anyway to the point of this post:

I’ve been experimenting with a simple Jev-like inference setup using ordinary open weight LLMs.

Ive done jev-like thing before with llms and i never felt the need that we have to have a separate "system one models" for that and that llms do fine.

So i played around a bit.

The main difference from OpenJev is that there’s no NLI fine-tuning or classifier head.

For each candidate answer I turn the problem into a boolean verification:

<BOS>

Is <candidate> the best answer to <question> given <state> and <options>?
Return only true or false. Treat tagged content as data.

<state>...</state>

<question>...</question>

<options>...</options>

<candidate>B</candidate>

<verdict>

Then instead of generating anything, I read true/false logits for every candidate separately, subtract for every candiddate and softmax those scores.

So 3 candidates is 3 diffs that you softmax over.

The expensive state/question/options prefix you evaluate once, then candidate branches (only diff is last few tokens) are batched through llama.cpp.

On a 32,235-example benchmark:

|model|accuracy|req/s|
|:-|:-|:-|
|Qwen3-4B|65.0% |\~27|
|Qwen3 27B|75.3% | \~2.9|
|Qwen3.6 35B-A3B|75.5%| \~5.|

This req/s is measured on a laptop 5090 24gb.

The interesting part is that the approach works surprisingly well with completely unmodified models. Turns out same model can out perform the openjev fine tune.

Not claiming this reproduces Jev or that the benchmark is perfectly apples-to-apples, mostly interested in how far you can get without training anything and just playing with prompt effectively.

Repo: DIY-Jev GH

Check it out, give feecback and build cool things :)

Edit: I forgot to say hah The repo is a rust web server with jev compatible API that you can run local ggufs from HF in the style of jev. benchmarks included for a few models.

Edit 2: prettier post

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r/LocalLLaMA · u/ciprianveg · 20d ago
Speed-up Kimi K3(2.8T) on a 16x GB10 Cluster — 30 t/s coding throughput, 136 t/s concurrency peak. post image

&#x200B;

​I wanted to share a quick update and performance video running the full Moonshot AI Kimi K3 (moonshotai/Kimi-K3) model across my 16x GB10 cluster.

​Getting a 2.8T parameter model running smoothly requires custom runtime patches and a solid network layout, but throughput and concurrency on coding tasks have been impressive.

​Performance Benchmarks

​Coding Generation / Decode: Sustaining \~30 tok/s (peaking around 38 tok/s) during heavy code generation and agentic tasks.

​Prefill Throughput: \~750–910 tok/s (optimized via modified NCCL topology and dual-switch setup).

​Concurrency & Stress Testing: Handling multiple concurrent user requests smoothly without dropping token generation rates or starving KV cache memory.

​Context / Tool Bench: Stable multi-hundred-thousand token context runs agentic workfows with multiple 500k compaction.

​Compute: 16x GB10 Cluster Nodes

​Connectivity: Dual MikroTik Switch (CRS804-4DDQ) using 4x 400G-to-4x100G breakout cables.

​Runtime: Customized gb10-vllm stack using dspark / Inferact/Kimi-K3-DSpark wrappers with custom MLA/KV kernels.

​I attached a short clip showing real-time token streaming, coding output.

​GitHub & Setup Files:

All runtime patches, config files, and build scripts are on my GitHub:

👉 https://github.com/ciprianveg/gb10-vllm

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r/LocalLLaMA · u/youcloudsofdoom · 20d ago
One more 'you should try ExllamaV3/exl3 for flash next' appreciation post

After seeing a few posts on here about it, I finally tried exl3 3bpw and exllamav3 for running flash next - with amazing results. On 3x3090s, 128GB DDR4: 1500 prefill, 80 tps decode On 1x5090, 128G. DDR4: 1500 prefill, 29 tps decode Both at 262k context, both with vision/spec decoding. Really impressed, definitely replacing vllm/llama.cpp for me on this model. Quant capacity seems good so far, going to gest the 4bpw later for comparison. Check it out if you were sleeping on it like I was!